Heya everyone this is Dion Koster from Team Reptile, game director of Bomb Rush Cyberfunk. I hope you are all doing well, I wanted to add a supplement to the new teaser we dropped. First off a shout out to Bx’treme who made the track AGUA we used. I got to admit I didn’t know where the samples were from but it sure sounded dope. Google ‘Agua’ for a quick surprise.
As you know BRC is a game about the street. Wherever you are from, chances are you grew up going out to the local skatepark, scratching your name on the bins at school or hanging out at the mall, dancing, before heading back home to do some extreme tricks in your favorite video game. Maybe it got you to the point that you are now hitting up the big spots in your own way! Bomb Rush Cyberfunk is a big street culture symphony of these feelings. In that spirit I have decided to include skateboarding, BMX and inline skating in the game.
With this teaser we are giving you a heads up, the way that you move around is important. Style is not only about appearance. Many secrets can be found by getting points and doing combos throughout the stage. You will be outstyling the other crews after you bombed their turf to take what’s theirs. Skateboarding, inline and BMX are represented with real life tricks to play into this. After going off you’ll be able to switch back to regular ol’ feet anytime you want to get down to the beat.
This year, we are going in hard to finish the game. Thank you for your patience! As always, no weak shit.
Yes! Skateboarding will be one of the move styles, there will still be more ways to get around. Bomb Rush Cyberfunk will launch on Steam and Nintendo Switch in 2022. Other consoles will follow shortly after.
Make sure to add the game to your steam wishlist: https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/
We are not done with Lethal League Blaze just yet! But before we go into what comes next, a recap on what happened the past months.
At the end of September we had a community vote, which DLC outfit among Nitro, Grid and Switch would get released next. And Switch won by a landslide! This is his story:
One hot summer Switch was fed up with cruising the same old streets and decided to go on a skating roadtrip. Of course, he first made a quick detour to go pick up some spare parts at the Citynetics factory. Immediately after entering a server room Switch tripped, fell and short circuited his motherboard into a full-on robo-hallucination trip. As the ‘Mechranger’ he travelled many worlds and saw the true name of things. He recounted his tales to Raptor and told him how Rex is the founder of citynetics and turned Latch into a cyborg. Raptor responded “What are you even talking about you can of beans?”.
In October the community celebrated the second Blaze anniversary with a tournament sporting the largest prize pool in Lethal League history (just over $2000)! You can watch it back here.
And right after that we dropped the next DLC outfit alongside a big list of changes addressing your feedback survey input: (as usual you can still add to and update your feedback)
improved Dust and Ashes special
can be used at lower speeds without buffer
can pick Ashes direction earlier
can control Dust during Ashes drop
Ashes moves further the higher up you activate
Ashes moves faster on the ground
Ashes is smarter about bunting towards Dust
steeper grounded down angle for Ashes
special can no longer get stuck on a corpse
pivot input is now up instead of down
first run stop frame no longer ignores movement input
Latch wall climb now has momentum on release
Toxic attaches to the wall more easily
first wall attach frames now accept action inputs (Latch, Raptor, Switch, Toxic)
removed swing hitbox from placing a Toxic tag on the wall
Toxic tag no longer disappears when her parry is grabbed
added looping special activation effect to Nitro
parries no longer turn invisible from online rollbacks
removed ability to special a ball remotely
Dust and Toxic deobfuscated for modding
Corrected fixed camera setting for story mode comics
Fitting for Halloween, the latest DLC outfit is the Ivory Puppet: Killer. This one is for Latch, but it isn’t Latch himself!
High up in a seemingly abandoned skyscraper, on an empty floor without entrance there stands a single large closet. In that closet hangs a contraption, something from a time Toxic would rather not think about. Using the data she had found on Latch, she delved into questionable arts and created an ivory automaton. As a product of her mindstate at the time it turned erratic and hostile. Now it’s sealed away, set to activate if Toxic would ever be captured by the Shine City Police.
The DLC release schedule for consoles is moving on. Not as fast as we’d like, but it’s moving!
So far the Late Stage Illmatic Outfit for Dice has arrived on all 3 consoles and the Nuclear Nourishment Outfit for Toxic has landed on Xbox One, PlayStation 4 and the Japanese region for Nintendo Switch.
What happened to the other regions? The submission for a major patch got in the way of that process and now has to go through first.
The upside to this is that the Switch should receive a patch including everything up to the most recent changes from the Steam version before the other platforms!
Grid and Nitro will have a final showdown on the last November weekend. Keep an eye on our social media channels and vote for the one you want to be released next. The stakes are high! The loser will be last in line after Candyman and Jet.
And the winning outfit releases next together with new quality of life features for lobbies.
During a hefty Lethal League Match between Doombox and Sonata, Doombox suddenly transformed back into his Boombox form and spit out an indescribable entity. Sonata was taken aback at the way it crept towards her when it suddenly leaped at her. Sonata’s vision faded and her mind spiralled out of consciousness… When she came to, she could feel the beat of her boomhammer flow through her veins. This is not bad at all…
The alternate version of the Stereo Overdrive Arachnida outfit is the Midnight Tinnitus:
Onto Bomb Rush Cyberfunk! We’ve been quite blown away by the amount of fanart already out there and even more so by how quickly it’s being made.
@TR_Dion: I swear they are sitting with pen and paper ready for when the ‘Dion tweets a character’ siren starts sounding
Here are some of our favourites, keep ’em coming!
Bomb Rush Cyberfunk progress
With more content leaks seeping through from the team, we’ve got some of our own work to share too!
First up: A raw, unedited Dutch interview with Dion … and you are NOT allowed to use google translate on it(?!). Proceed at your own risk.
Next is a preview of what the flip phone for navigation and messaging looks like:
And last but not least: A new environment, billboard and penguin illustrations and a new character!
Team Reptile brings you Bomb Rush Cyberfunk, 1 second per second of highly advanced funkstyle. In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma. Coming in the future of 2021.